![]() ![]() The challenge becomes harder arrangements, poor choices and other people simply playing better than you. And, when you think the moment is right, you can shoot a gun for additional kills/clearance or simply turn on the boosters and plow your way to victory. Much to the games credit, the simple gameplay makes it easy to play and hard to master.Īll you need to do is drive a car, by pushing it right or left, around obstacles and into zombies. Even a bad run can result in your win, assuming the other person is worse, just like other times your best might not even touch another person’s bad. Since high scores are no longer important, it makes every match intense and exciting. Instead of trying to achieve the best possible score or unlock items, your goal is to beat another player. ![]() The core experience doesn’t change in Turbo, as much as the motivation behind every action. You have a car, you run avoid wreckage and defeat zombies through a variety of levels. The original game, Guns, Cars, Zombies, is a fairly straightforward single player experience. Guns, Cars, Zombies Turbo attempts to do the same thing. After starting as an arcade game where players raced to achieve the highest score, it moved to a PVP game centered around quickly matching and scoring. There is nothing particularly special about it, in fact, it’s the same match three game it has been for over a decade, but what makes it interesting is how the idea evolved. One of the most interesting mobile games I’ve ever played is ZooKeeper Battle. ![]()
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